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      | MICHAEL MURRILLARIZONA, UNITED STATES
 MIKEMURRILL01@GMAIL.COM
 www.mikemurrill.com
 +1 (385) 286-9779
 EXPERIENCE:--CD PROJEKT RED; Warsaw, Poland; FEB 2017 - FEB 2021 Senior Environment Artist; Cyberpunk 2077, North Industrial District;
 Open world building, mass out and look dev, Building and street layout, modeling & texturing modular tech and building sets, optimization, bug-fixing, etc
 --343 INDUSTRIES, MICROSOFT; Redmond, WA; MAR 2011 - FEB 2017
 Senior Environment Artist; Halo 4, Halo 5;
 Level building, mass out and look dev, modeling, texturing, high/low res assets
 --NAUGHTY DOG; Santa Monica, CA; JAN 2009- SEPT 2010
 Background/Environment Artist; Uncharted 2, Uncharted 3;
 Level building, Modeling and maintenance of levels (ie. all collisions, 
                		shadow blockers, visibility occlusion, gameplay bugs)
 --MIDWAY GAMES; Chicago, IL; NOV 2004- NOV 2008
 Environment Artist, Modeling and Texturing; Unreal 3 engine assets, both high res and low res models;
				John Woo’s Stranglehold; Vin Diesel’s WheelMan; Mortal Kombat vs DC Universe
 --UNREAL TRAINING; Salt Lake City, UT; SEPT 2003- NOV 2004Making a new game from the ground up with the Unreal 2 Engine; Modeling, Game Design
 --MICROSOFT GAMES; Salt Lake City, UT; DEC 2002- SEPT 2003Character clothing textures; Amped 2, Links 2004; Contract position
 --VIEWPOINT DIGITAL INC; Draper, UT; JULY 1999- JULY 2002Modeling, Textures, Animation, minor rigging and FX
 --SINGLETRACK STUDIO; Salt Lake City, UT; DEC 1998 - MAY 1999Concept Art, Modeling, Texturing. My first FPS game
 --GSE ERUDITE SOFTWARE; Provo, UT; MAY 1996- NOV 1998Great Battles series of 2D historical strategy games; Art/Games Department; Modeling, animation, illustration; 3DSmax, Painter
 --INTERACTIVE DESIGNS INC; Salt Lake City, UT; FEB 1996- MAY 1996Art Department; 2D animation and illustration; Web design art; Some 3D
 --INFOBASES INC; Provo, UT; MAY 1995- JAN 1996Art/Multi-media Department; 2D Animation, illustration for interactive CD game
 --FREELANCE ARTWORK; Illustrations for children’s book, cartoon storyboard and layout clean-up
 
 EDUCATION:UTAH VALLEY UNIVERSITY, art major 1990-1991 BYU IDAHO, art major 1991-1992
 
 SOFTWARE:Currently--
				 Maya, Zbrush, Photoshop, Substance, Unreal, Various proprietary game engines 
 
 
 
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