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MICHAEL MURRILL
ARIZONA, UNITED STATES
MIKEMURRILL01@GMAIL.COM
www.mikemurrill.com
+1 (385) 286-9779

EXPERIENCE:

--CD PROJEKT RED; Warsaw, Poland; FEB 2017 - FEB 2021
Senior Environment Artist; Cyberpunk 2077, North Industrial District;
Open world building, mass out and look dev, Building and street layout, modeling & texturing modular tech and building sets, optimization, bug-fixing, etc

--343 INDUSTRIES, MICROSOFT; Redmond, WA; MAR 2011 - FEB 2017
Senior Environment Artist; Halo 4, Halo 5;
Level building, mass out and look dev, modeling, texturing, high/low res assets

--NAUGHTY DOG; Santa Monica, CA; JAN 2009- SEPT 2010
Background/Environment Artist; Uncharted 2, Uncharted 3;
Level building, Modeling and maintenance of levels (ie. all collisions, shadow blockers, visibility occlusion, gameplay bugs)

--MIDWAY GAMES; Chicago, IL; NOV 2004- NOV 2008
Environment Artist, Modeling and Texturing; Unreal 3 engine assets, both high res and low res models; John Woo’s Stranglehold; Vin Diesel’s WheelMan; Mortal Kombat vs DC Universe

--UNREAL TRAINING; Salt Lake City, UT; SEPT 2003- NOV 2004
Making a new game from the ground up with the Unreal 2 Engine; Modeling, Game Design

--MICROSOFT GAMES; Salt Lake City, UT; DEC 2002- SEPT 2003
Character clothing textures; Amped 2, Links 2004; Contract position

--VIEWPOINT DIGITAL INC; Draper, UT; JULY 1999- JULY 2002
Modeling, Textures, Animation, minor rigging and FX

--SINGLETRACK STUDIO; Salt Lake City, UT; DEC 1998 - MAY 1999
Concept Art, Modeling, Texturing. My first FPS game

--GSE ERUDITE SOFTWARE; Provo, UT; MAY 1996- NOV 1998
Great Battles series of 2D historical strategy games; Art/Games Department; Modeling, animation, illustration; 3DSmax, Painter

--INTERACTIVE DESIGNS INC; Salt Lake City, UT; FEB 1996- MAY 1996
Art Department; 2D animation and illustration; Web design art; Some 3D

--INFOBASES INC; Provo, UT; MAY 1995- JAN 1996
Art/Multi-media Department; 2D Animation, illustration for interactive CD game

--FREELANCE ARTWORK;
Illustrations for children’s book, cartoon storyboard and layout clean-up

EDUCATION:

UTAH VALLEY UNIVERSITY, art major 1990-1991
BYU IDAHO, art major 1991-1992

SOFTWARE:

Currently-- Maya, Zbrush, Photoshop, Substance, Unreal, Various proprietary game engines