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For the years that I worked at Viewpont, they were trying to expand outwards from just doing the models for which they were so well-known, and further into texturing, animation, etc. More of a "one stop shop" for outsourcing. I was able to do a little of everything. Post production, Character animation, lighting, as well as modeling and texturing both high-res and low-res pieces.
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2001
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--TWISTED METAL SMALL BRAWL (outsourced). These are some samples of texturing I did for the game cut-scenes.

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2001
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--VIEWPOINT DEMO REEL. This DVD was a project I worked a lot on. I was asked by the art director to create "a cool little character or bug" for the intro, and interface stuffs. This is the character and associated goods I came up with. I did everything from modeling, rigging, and animations to the scene setups, camera work, shaders, and lighting. I even did the renders and wrangling.

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--a couple buildings I modeled for Viewpoint's Nate Black short.

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--My first 'real' NURBS model. It went through the entire process from drawing, to clay, to polys, to NURBS. It was fun, but I prefer polys.

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1999
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--NEED FOR SPEED: PORSCHE UNLEASHED (outsourced). I textured some of the Porsches and their LODs for this game. Sadly, I have no images to display for this.
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--I worked a ton on Ncmec (National Center for Missing and Exploited Children) projects. Animations, textures, scenes and interfaces for kids games, etc. This was a spaceship pod interior. I did the texturing and lighting.

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--These are a few grouped screen grabs from a Mini Cooper commercial for Viewpoint's Sigraph booth which carried a Mini theme.

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--Head model, without skin texture. This was for an in-house test. I changed it, and rebuilt it, and changed it, and rebuilt it (this was before Zbrush). The project was canned, so this is as far as I got.

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--Viewpoint catalog renderings. I did these scene setups, texturing, lighting, and some geometry.

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--this was just something I started while just messing around and never had any solid goals for it, but it was fun anyway.

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